# ORB-31

raymarched shell, volumetric godrays

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<OrbPreview slug="orb-31" />

## Installation [#installation]

<CodeTabs>
  <TabsList>
    <TabsTrigger value="cli">
      Command
    </TabsTrigger>

    <TabsTrigger value="manual">
      Manual
    </TabsTrigger>
  </TabsList>

  <TabsContent value="cli">
    ```bash
    npx shadcn@latest add https://shadercn.vercel.app/r/orb-31.json
    ```
  </TabsContent>

  <TabsContent value="manual">
    <Steps>
      <Step>
        Install the following dependencies:
      </Step>

      ```bash
      pnpm add vgpu
      ```

      <Step>
        Copy and paste the following code into your project.
      </Step>

      <ComponentSource src="components/orbs/orb-31.tsx" base="shadercn" title="components/orbs/orb-31.tsx" />

      <ComponentSource src="components/orbs/orbkit-core-wgpu.tsx" base="shadercn" title="components/orbs/orbkit-core-wgpu.tsx" />

      <ComponentSource src="components/orbs/orbkit-renderer.ts" base="shadercn" title="components/orbs/orbkit-renderer.ts" />

      <Step>
        Update the import paths to match your project setup.
      </Step>
    </Steps>
  </TabsContent>
</CodeTabs>

## Usage [#usage]

```tsx
import { Orb31 } from "@/components/orbs/orb-31";
```

```tsx
<Orb31 size={280} state="idle" />
```

## Props [#props]

### Component Props [#component-props]

| Prop             | Type                                                             | Default  | Description                                  |
| ---------------- | ---------------------------------------------------------------- | -------- | -------------------------------------------- |
| `state`          | `"idle" \| "thinking" \| "speaking"`                             | `"idle"` | Drive preset the orb eases toward            |
| `size`           | `number`                                                         | `280`    | Rendered size in CSS pixels                  |
| `params`         | `Partial<Record<string, number>>`                                | -        | Shader param overrides, see Shader Props     |
| `colors`         | `Partial<Record<string, string>>`                                | -        | Shader colour overrides as hex strings       |
| `statePresets`   | `Partial<Record<OrbState, Record<string, number>>>`              | -        | Replace the built-in per-state param presets |
| `stateColors`    | `Partial<Record<OrbState, Record<string, string>>>`              | -        | Replace the built-in per-state colours       |
| `stateVolumes`   | `Partial<Record<OrbState, { input?: number; output?: number }>>` | -        | Pin the drive volumes a state settles on     |
| `volumes`        | `{ input?: number; output?: number }`                            | -        | Drive the orb directly, bypassing synthesis  |
| `paused`         | `boolean`                                                        | `false`  | Freeze the frame loop                        |
| `pauseOffscreen` | `boolean`                                                        | `true`   | Stop rendering while scrolled out of view    |
| `maxDpr`         | `number`                                                         | `2`      | Upper bound on the device pixel ratio        |
| `className`      | `string`                                                         | -        | Class on the wrapper element                 |
| `style`          | `CSSProperties`                                                  | -        | Inline style on the wrapper element          |
| `ariaLabel`      | `string`                                                         | -        | Accessible name for the canvas               |

### Shader Props [#shader-props]

Pass any of these through `params`; each is a single `f32` uniform read by the shader.

| Param         | Label           | Range          | Step    | Default |
| ------------- | --------------- | -------------- | ------- | ------- |
| `speed`       | Anim speed      | `0.015` – `10` | `0.05`  | `1`     |
| `sweepRate`   | Sweep rate      | `0` – `6`      | `0.02`  | `0.5`   |
| `radius`      | Shell radius    | `0.4` – `10`   | `0.05`  | `2.6`   |
| `swell`       | Input swell     | `0` – `3`      | `0.015` | `0.18`  |
| `warp`        | Warp divisor    | `0.3` – `10`   | `0.05`  | `0.9`   |
| `warpFreq`    | Warp frequency  | `0.15` – `30`  | `0.15`  | `5.25`  |
| `warpSwing`   | Warp swing      | `0` – `8`      | `0.05`  | `0`     |
| `freqSwing`   | Frequency swing | `0` – `15`     | `0.05`  | `0`     |
| `smoothSwing` | Softness swing  | `0` – `2`      | `0.005` | `0`     |
| `smoothK`     | Blend softness  | `0.015` – `4`  | `0.02`  | `0.42`  |
| `rayGain`     | Godray gain     | `0` – `4`      | `0.02`  | `0.8`   |
| `rayFalloff`  | Godray falloff  | `0.3` – `100`  | `0.5`   | `10.5`  |
| `surfaceLit`  | Surface light   | `0` – `3`      | `0.015` | `0.105` |
| `ambient`     | Ambient         | `0` – `1`      | `0.005` | `0`     |
| `alphaGain`   | Alpha gain      | `0.05` – `15`  | `0.1`   | `3`     |
| `edgeFade`    | Halo falloff    | `0.1` – `3`    | `0.015` | `0.45`  |
| `camDist`     | Camera distance | `1.5` – `100`  | `0.5`   | `12`    |
| `fov`         | Lens            | `0.3` – `20`   | `0.1`   | `3.5`   |
| `stepScale`   | Step safety     | `0.3` – `30`   | `0.5`   | `9`     |
| `maxDist`     | Max distance    | `3` – `100`    | `1`     | `22`    |

## Credits [#credits]

Shader by [XorDev](https://x.com/XorDev), ported from [orbkit](https://github.com/zzzzshawn/orbkit) (WebGL/GLSL) to WebGPU/WGSL.
