# shadercn > A shadcn registry of GPU-powered shader components for React. Built on vgpu. Copy, paste, and ship. Use this index to discover the available documentation pages, markdown mirrors, and registry resources before browsing. ## Docs - Get Started - [Introduction](https://www.shadercn.run/docs.md): A shadcn registry of GPU-powered shader components for React, built on vgpu. - [Installation](https://www.shadercn.run/docs/installation.md) - Orbs - [Components](https://www.shadercn.run/docs/components.md): Browse the GPU-powered orb shaders available in this registry. - Orbs - [Orbs](https://www.shadercn.run/docs/components/orbs.md): GPU-powered animated orb shaders ported from orbkit to WebGPU. - [ORB-01](https://www.shadercn.run/docs/components/orbs/orb-01.md): cut-glass orb with a dispersive, turbulent interior - [ORB-02](https://www.shadercn.run/docs/components/orbs/orb-02.md): ornate scrollwork on a rolling dome - [ORB-03](https://www.shadercn.run/docs/components/orbs/orb-03.md): a turbulent belt of light girdling the ball, contoured in rainbow - [ORB-04](https://www.shadercn.run/docs/components/orbs/orb-04.md): a hollow shell of light, faceted by a voxel lattice - [ORB-05](https://www.shadercn.run/docs/components/orbs/orb-05.md): rainbow rings travelling through a lattice of lenses - [ORB-06](https://www.shadercn.run/docs/components/orbs/orb-06.md): a hundred glowing lattices stacked through the ball, interfering - [ORB-07](https://www.shadercn.run/docs/components/orbs/orb-07.md): a twist wave travelling out through the ball around a lit column - [ORB-08](https://www.shadercn.run/docs/components/orbs/orb-08.md): mother-of-pearl contour bands, each layer its own hue - [ORB-09](https://www.shadercn.run/docs/components/orbs/orb-09.md): torn rings of rainbow light worn as the ball's latitudes - [ORB-10](https://www.shadercn.run/docs/components/orbs/orb-10.md): a lattice of light knitted into the ball's own skin - [ORB-11](https://www.shadercn.run/docs/components/orbs/orb-11.md): quantum orbital, rainbow chroma - [ORB-12](https://www.shadercn.run/docs/components/orbs/orb-12.md): a ball of glossy toy bricks, studs up — it rebuilds itself while it thinks - [ORB-13](https://www.shadercn.run/docs/components/orbs/orb-13.md): plasma globe: crawling lightning filaments - [ORB-14](https://www.shadercn.run/docs/components/orbs/orb-14.md): a lit plasma dome quantized to chunky two-tone pixels - [ORB-15](https://www.shadercn.run/docs/components/orbs/orb-15.md): an iridescent particle-track web worn as the ball's skin - [ORB-16](https://www.shadercn.run/docs/components/orbs/orb-16.md): sunlight through water — a caustic net crawling over the ball, fringing into colour where it moves - [ORB-17](https://www.shadercn.run/docs/components/orbs/orb-17.md): a grainy many-coloured storm with band shear and lightning - [ORB-18](https://www.shadercn.run/docs/components/orbs/orb-18.md): a crystal folded out of one eighth of space, tumbling - [ORB-19](https://www.shadercn.run/docs/components/orbs/orb-19.md): beads swelling and shrinking in their cells, packed over the ball - [ORB-20](https://www.shadercn.run/docs/components/orbs/orb-20.md): a water film rushing down the ball, fountain-style - [ORB-21](https://www.shadercn.run/docs/components/orbs/orb-21.md): light diffusing through a cloud - [ORB-22](https://www.shadercn.run/docs/components/orbs/orb-22.md): field lines swirling around the ball about a wandering axis - [ORB-23](https://www.shadercn.run/docs/components/orbs/orb-23.md): an ASCII glyph matrix in CRT green, wrapped on the ball - [ORB-24](https://www.shadercn.run/docs/components/orbs/orb-24.md): a Minecraft Earth — a perfect voxel sphere whose seasons cycle it through lush, cherry-grove, ice, mesa and desert worlds - [ORB-25](https://www.shadercn.run/docs/components/orbs/orb-25.md): the folds of a warped field, drawn by their own steepness - [ORB-26](https://www.shadercn.run/docs/components/orbs/orb-26.md): a crazed web of coloured threads knotted to a cell grid - [ORB-27](https://www.shadercn.run/docs/components/orbs/orb-27.md): a weather-radar mosaic, fronts of coloured pixels sweeping the ball - [ORB-28](https://www.shadercn.run/docs/components/orbs/orb-28.md): nested binary grids shuttering on a tumbling bit-sphere - [ORB-29](https://www.shadercn.run/docs/components/orbs/orb-29.md): an LED tile wall lighting up in flowing blobs, wrapped on the ball - [ORB-30](https://www.shadercn.run/docs/components/orbs/orb-30.md): a meadow folding into itself toward a blue vanishing point - [ORB-31](https://www.shadercn.run/docs/components/orbs/orb-31.md): raymarched shell, volumetric godrays - [ORB-32](https://www.shadercn.run/docs/components/orbs/orb-32.md): a galaxy marched as gas and dust inside the ball - [ORB-33](https://www.shadercn.run/docs/components/orbs/orb-33.md): a thermal image, risograph-printed on the ball ## Machine-readable Resources - [Full documentation](https://www.shadercn.run/llms-full.txt) - [Homepage markdown](https://www.shadercn.run/llms.md/content.md) - [OpenAPI description](https://www.shadercn.run/openapi.json) - [API catalog](https://www.shadercn.run/.well-known/api-catalog) - [Agent skill](https://www.shadercn.run/.well-known/agent-skills/site-skill.md) - [vgpu documentation](https://vgpu.labs.vercel.dev/docs) - [shadcn MCP server documentation](https://ui.shadcn.com/docs/mcp)