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ORB-02

Ornate scrollwork on a rolling dome

Installation

$ pnpm dlx shadcn@latest add @shadercn/orb-02

Usage

import { Orb02 } from "@/components/orbs/orb-02";
<Orb02 size={280} state="idle" />

Props

Component Props

PropTypeDefaultDescription
state"idle" | "thinking" | "speaking""idle"Drive preset the orb eases toward
sizenumber280Rendered size in CSS pixels
paramsPartial<Record<string, number>>-Shader param overrides, see Shader Props
colorsPartial<Record<string, string>>-Shader colour overrides as hex strings
statePresetsPartial<Record<OrbState, Record<string, number>>>-Replace the built-in per-state param presets
stateColorsPartial<Record<OrbState, Record<string, string>>>-Replace the built-in per-state colours
stateVolumesPartial<Record<OrbState, { input?: number; output?: number }>>-Pin the drive volumes a state settles on
volumes{ input?: number; output?: number }-Drive the orb directly, bypassing synthesis
pausedbooleanfalseFreeze the frame loop
pauseOffscreenbooleantrueStop rendering while scrolled out of view
maxDprnumber2Upper bound on the device pixel ratio
classNamestring-Class on the wrapper element
styleCSSProperties-Inline style on the wrapper element
ariaLabelstring-Accessible name for the canvas

Shader Props

Pass any of these through params; each is a single f32 uniform read by the shader.

ParamLabelRangeStepDefault
speedAnim speed0.015 – 100.050.5
swirlSwirl0 – 30.0150.06
radiusRadius0.15 – 30.0150.9
swellInput swell0 – 10.010.06
zoomPattern zoom0.15 – 400.24.4
bulgeSphere bulge0 – 100.050.35
warpFreqWarp frequency0.05 – 100.051.5
hueShiftHue shift0 – 6.2830.050
coreClampFlare size0.003 – 30.0150.12
falloffFill0.05 – 40.051
gainExposure0.015 – 100.050.55
rimRim light0 – 30.0150.12
rimPowRim tightness0.15 – 150.12.2
alphaGainAlpha gain0.05 – 150.12.4
baseVisBase visibility0 – 1.50.010.08

Credits

Based on original work by XorDev.