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ORB-21

Light diffusing through a cloud

Installation

$ pnpm dlx shadcn@latest add @shadercn/orb-21

Usage

import { Orb21 } from "@/components/orbs/orb-21";
<Orb21 size={280} state="idle" />

Props

Component Props

PropTypeDefaultDescription
state"idle" | "thinking" | "speaking""idle"Drive preset the orb eases toward
sizenumber280Rendered size in CSS pixels
paramsPartial<Record<string, number>>-Shader param overrides, see Shader Props
colorsPartial<Record<string, string>>-Shader colour overrides as hex strings
statePresetsPartial<Record<OrbState, Record<string, number>>>-Replace the built-in per-state param presets
stateColorsPartial<Record<OrbState, Record<string, string>>>-Replace the built-in per-state colours
stateVolumesPartial<Record<OrbState, { input?: number; output?: number }>>-Pin the drive volumes a state settles on
volumes{ input?: number; output?: number }-Drive the orb directly, bypassing synthesis
pausedbooleanfalseFreeze the frame loop
pauseOffscreenbooleantrueStop rendering while scrolled out of view
maxDprnumber2Upper bound on the device pixel ratio
classNamestring-Class on the wrapper element
styleCSSProperties-Inline style on the wrapper element
ariaLabelstring-Accessible name for the canvas

Shader Props

Pass any of these through params; each is a single f32 uniform read by the shader.

ParamLabelRangeStepDefault
speedAnim speed0.015 – 100.0510
camDistCamera distance0.5 – 400.24.4
focalLens0.3 – 150.11.8
radiusCloud radius0.15 – 100.052
scaleCloud scale0.1 – 150.10.8
churnChurn0 – 50.030.3
thresholdClumping0 – 30.0150.075
edgeSoftEdge softness0.1 – 100.050.8
densityDensity0.03 – 200.13.2
absorbAbsorption0.03 – 150.11.4
shadowAbsorbShadow depth0 – 200.12.4
shadowLiftShadow lift0 – 50.030.55
anisoForward scatter-0.9 – 0.90.010.45
lightSpinLight orbit0 – 30.0150.12
powerLight power0.03 – 400.21.9
ambientAmbient0 – 30.0150.12
exposureExposure0.03 – 100.051
alphaGainAlpha gain0.05 – 100.051.5

Colours are passed through colors as hex strings.

ColourLabelDefault
lightLight#ffd7a3
shadowShadow#3a4a8c

Credits

Based on original work by XorDev.