Installation
$ pnpm dlx shadcn@latest add https://shadercn.vercel.app/r/orb-21.json
Usage
import { Orb21 } from "@/components/orbs/orb-21";<Orb21 size={280} state="idle" />Props
Component Props
| Prop | Type | Default | Description |
|---|---|---|---|
state | "idle" | "thinking" | "speaking" | "idle" | Drive preset the orb eases toward |
size | number | 280 | Rendered size in CSS pixels |
params | Partial<Record<string, number>> | - | Shader param overrides, see Shader Props |
colors | Partial<Record<string, string>> | - | Shader colour overrides as hex strings |
statePresets | Partial<Record<OrbState, Record<string, number>>> | - | Replace the built-in per-state param presets |
stateColors | Partial<Record<OrbState, Record<string, string>>> | - | Replace the built-in per-state colours |
stateVolumes | Partial<Record<OrbState, { input?: number; output?: number }>> | - | Pin the drive volumes a state settles on |
volumes | { input?: number; output?: number } | - | Drive the orb directly, bypassing synthesis |
paused | boolean | false | Freeze the frame loop |
pauseOffscreen | boolean | true | Stop rendering while scrolled out of view |
maxDpr | number | 2 | Upper bound on the device pixel ratio |
className | string | - | Class on the wrapper element |
style | CSSProperties | - | Inline style on the wrapper element |
ariaLabel | string | - | Accessible name for the canvas |
Shader Props
Pass any of these through params; each is a single f32 uniform read by the shader.
| Param | Label | Range | Step | Default |
|---|---|---|---|---|
speed | Anim speed | 0.015 – 10 | 0.05 | 10 |
camDist | Camera distance | 0.5 – 40 | 0.2 | 4.4 |
focal | Lens | 0.3 – 15 | 0.1 | 1.8 |
radius | Cloud radius | 0.15 – 10 | 0.05 | 2 |
scale | Cloud scale | 0.1 – 15 | 0.1 | 0.8 |
churn | Churn | 0 – 5 | 0.03 | 0.3 |
threshold | Clumping | 0 – 3 | 0.015 | 0.075 |
edgeSoft | Edge softness | 0.1 – 10 | 0.05 | 0.8 |
density | Density | 0.03 – 20 | 0.1 | 3.2 |
absorb | Absorption | 0.03 – 15 | 0.1 | 1.4 |
shadowAbsorb | Shadow depth | 0 – 20 | 0.1 | 2.4 |
shadowLift | Shadow lift | 0 – 5 | 0.03 | 0.55 |
aniso | Forward scatter | -0.9 – 0.9 | 0.01 | 0.45 |
lightSpin | Light orbit | 0 – 3 | 0.015 | 0.12 |
power | Light power | 0.03 – 40 | 0.2 | 1.9 |
ambient | Ambient | 0 – 3 | 0.015 | 0.12 |
exposure | Exposure | 0.03 – 10 | 0.05 | 1 |
alphaGain | Alpha gain | 0.05 – 10 | 0.05 | 1.5 |
Colours are passed through colors as hex strings.
| Colour | Label | Default |
|---|---|---|
light | Light | #ffd7a3 |
shadow | Shadow | #3a4a8c |
Credits
Shader by XorDev, ported from orbkit (WebGL/GLSL) to WebGPU/WGSL.