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ORB-06

A hundred glowing lattices stacked through the ball, interfering

Installation

$ pnpm dlx shadcn@latest add @shadercn/orb-06

Usage

import { Orb06 } from "@/components/orbs/orb-06";
<Orb06 size={280} state="idle" />

Props

Component Props

PropTypeDefaultDescription
state"idle" | "thinking" | "speaking""idle"Drive preset the orb eases toward
sizenumber280Rendered size in CSS pixels
paramsPartial<Record<string, number>>-Shader param overrides, see Shader Props
colorsPartial<Record<string, string>>-Shader colour overrides as hex strings
statePresetsPartial<Record<OrbState, Record<string, number>>>-Replace the built-in per-state param presets
stateColorsPartial<Record<OrbState, Record<string, string>>>-Replace the built-in per-state colours
stateVolumesPartial<Record<OrbState, { input?: number; output?: number }>>-Pin the drive volumes a state settles on
volumes{ input?: number; output?: number }-Drive the orb directly, bypassing synthesis
pausedbooleanfalseFreeze the frame loop
pauseOffscreenbooleantrueStop rendering while scrolled out of view
maxDprnumber2Upper bound on the device pixel ratio
classNamestring-Class on the wrapper element
styleCSSProperties-Inline style on the wrapper element
ariaLabelstring-Accessible name for the canvas

Shader Props

Pass any of these through params; each is a single f32 uniform read by the shader.

ParamLabelRangeStepDefault
speedAnim speed0.015 – 100.050.5
driftLayer walk0 – 0.30.0020.02
radiusRadius0.15 – 30.0150.9
scalePattern scale0.3 – 200.14
bulgeDome bulge0 – 40.020.3
depthStack depth0 – 1.60.010.7
freqLattice spacing0.05 – 50.010.7
glowSizeGlow size0.002 – 10.0020.05
hueRateHue per layer0 – 0.50.0020.037
exposureExposure0.05 – 2000.054
contrastContrast0.15 – 100.051.1
saturationSaturation0 – 40.021.2
lightKey light0 – 30.0150.45
rimRim sheen0 – 30.0150.4

Colours are passed through colors as hex strings.

ColourLabelDefault
tintTint#ffffff
sheenSheen#bcd8ff

Credits

Based on original work by XorDev.