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ORB-26

a crazed web of coloured threads knotted to a cell grid

Installation

$ pnpm dlx shadcn@latest add https://shadercn.vercel.app/r/orb-26.json

Usage

import { Orb26 } from "@/components/orbs/orb-26";
<Orb26 size={280} state="idle" />

Props

Component Props

PropTypeDefaultDescription
state"idle" | "thinking" | "speaking""idle"Drive preset the orb eases toward
sizenumber280Rendered size in CSS pixels
paramsPartial<Record<string, number>>-Shader param overrides, see Shader Props
colorsPartial<Record<string, string>>-Shader colour overrides as hex strings
statePresetsPartial<Record<OrbState, Record<string, number>>>-Replace the built-in per-state param presets
stateColorsPartial<Record<OrbState, Record<string, string>>>-Replace the built-in per-state colours
stateVolumesPartial<Record<OrbState, { input?: number; output?: number }>>-Pin the drive volumes a state settles on
volumes{ input?: number; output?: number }-Drive the orb directly, bypassing synthesis
pausedbooleanfalseFreeze the frame loop
pauseOffscreenbooleantrueStop rendering while scrolled out of view
maxDprnumber2Upper bound on the device pixel ratio
classNamestring-Class on the wrapper element
styleCSSProperties-Inline style on the wrapper element
ariaLabelstring-Accessible name for the canvas

Shader Props

Pass any of these through params; each is a single f32 uniform read by the shader.

ParamLabelRangeStepDefault
speedBoil0.015100.050.4
swirlSwirl030.0150.07
driftCrazing drift050.030.18
radiusRadius0.1530.0150.9
scaleCell scale0.3200.19
bulgeDome bulge040.020.25
warpWarp030.020.85
poleKnot strength020.0050.25
poleSoftKnot size0.00110.0010.012
pulseCell breathing020.010.35
sharpThread width0.3200.054.5
splitChromatic split010.0050.045
coreHot core030.0150.45
floorBody fill030.010.9
gainBrightness0.0550.051
contrastContrast0.15100.051.35
lightKey light030.0150.7
rimRim sheen030.0150.45

Colours are passed through colors as hex strings.

ColourLabelDefault
deepGlaze#111a2e
lineThread#3fd2ff
hotHot thread#fff4d6
sheenSheen#a9d8ff

Credits

Shader by XorDev, ported from orbkit (WebGL/GLSL) to WebGPU/WGSL.