Installation
$ pnpm dlx shadcn@latest add https://shadercn.vercel.app/r/orb-31.json
Usage
import { Orb31 } from "@/components/orbs/orb-31";<Orb31 size={280} state="idle" />Props
Component Props
| Prop | Type | Default | Description |
|---|---|---|---|
state | "idle" | "thinking" | "speaking" | "idle" | Drive preset the orb eases toward |
size | number | 280 | Rendered size in CSS pixels |
params | Partial<Record<string, number>> | - | Shader param overrides, see Shader Props |
colors | Partial<Record<string, string>> | - | Shader colour overrides as hex strings |
statePresets | Partial<Record<OrbState, Record<string, number>>> | - | Replace the built-in per-state param presets |
stateColors | Partial<Record<OrbState, Record<string, string>>> | - | Replace the built-in per-state colours |
stateVolumes | Partial<Record<OrbState, { input?: number; output?: number }>> | - | Pin the drive volumes a state settles on |
volumes | { input?: number; output?: number } | - | Drive the orb directly, bypassing synthesis |
paused | boolean | false | Freeze the frame loop |
pauseOffscreen | boolean | true | Stop rendering while scrolled out of view |
maxDpr | number | 2 | Upper bound on the device pixel ratio |
className | string | - | Class on the wrapper element |
style | CSSProperties | - | Inline style on the wrapper element |
ariaLabel | string | - | Accessible name for the canvas |
Shader Props
Pass any of these through params; each is a single f32 uniform read by the shader.
| Param | Label | Range | Step | Default |
|---|---|---|---|---|
speed | Anim speed | 0.015 – 10 | 0.05 | 1 |
sweepRate | Sweep rate | 0 – 6 | 0.02 | 0.5 |
radius | Shell radius | 0.4 – 10 | 0.05 | 2.6 |
swell | Input swell | 0 – 3 | 0.015 | 0.18 |
warp | Warp divisor | 0.3 – 10 | 0.05 | 0.9 |
warpFreq | Warp frequency | 0.15 – 30 | 0.15 | 5.25 |
warpSwing | Warp swing | 0 – 8 | 0.05 | 0 |
freqSwing | Frequency swing | 0 – 15 | 0.05 | 0 |
smoothSwing | Softness swing | 0 – 2 | 0.005 | 0 |
smoothK | Blend softness | 0.015 – 4 | 0.02 | 0.42 |
rayGain | Godray gain | 0 – 4 | 0.02 | 0.8 |
rayFalloff | Godray falloff | 0.3 – 100 | 0.5 | 10.5 |
surfaceLit | Surface light | 0 – 3 | 0.015 | 0.105 |
ambient | Ambient | 0 – 1 | 0.005 | 0 |
alphaGain | Alpha gain | 0.05 – 15 | 0.1 | 3 |
edgeFade | Halo falloff | 0.1 – 3 | 0.015 | 0.45 |
camDist | Camera distance | 1.5 – 100 | 0.5 | 12 |
fov | Lens | 0.3 – 20 | 0.1 | 3.5 |
stepScale | Step safety | 0.3 – 30 | 0.5 | 9 |
maxDist | Max distance | 3 – 100 | 1 | 22 |
Credits
Shader by XorDev, ported from orbkit (WebGL/GLSL) to WebGPU/WGSL.