Installation
$ pnpm dlx shadcn@latest add https://shadercn.vercel.app/r/orb-23.json
Usage
import { Orb23 } from "@/components/orbs/orb-23";<Orb23 size={280} state="idle" />Props
Component Props
| Prop | Type | Default | Description |
|---|---|---|---|
state | "idle" | "thinking" | "speaking" | "idle" | Drive preset the orb eases toward |
size | number | 280 | Rendered size in CSS pixels |
params | Partial<Record<string, number>> | - | Shader param overrides, see Shader Props |
colors | Partial<Record<string, string>> | - | Shader colour overrides as hex strings |
statePresets | Partial<Record<OrbState, Record<string, number>>> | - | Replace the built-in per-state param presets |
stateColors | Partial<Record<OrbState, Record<string, string>>> | - | Replace the built-in per-state colours |
stateVolumes | Partial<Record<OrbState, { input?: number; output?: number }>> | - | Pin the drive volumes a state settles on |
volumes | { input?: number; output?: number } | - | Drive the orb directly, bypassing synthesis |
paused | boolean | false | Freeze the frame loop |
pauseOffscreen | boolean | true | Stop rendering while scrolled out of view |
maxDpr | number | 2 | Upper bound on the device pixel ratio |
className | string | - | Class on the wrapper element |
style | CSSProperties | - | Inline style on the wrapper element |
ariaLabel | string | - | Accessible name for the canvas |
Shader Props
Pass any of these through params; each is a single f32 uniform read by the shader.
| Param | Label | Range | Step | Default |
|---|---|---|---|---|
drift | Drift | 0 – 10 | 0.05 | 0.55 |
scroll | Scroll | 0 – 10 | 0.05 | 0.05 |
speed | Pulse rate | 0.015 – 10 | 0.05 | 0.5 |
pulse | Pulse depth | 0 – 2 | 0.01 | 0 |
spin | Roll | 0 – 5 | 0.03 | 0.12 |
radius | Radius | 0.15 – 3 | 0.015 | 0.9 |
cells | Glyph grid | 16 – 120 | 2 | 40 |
scale | Field scale | 0.3 – 10 | 0.1 | 1.6 |
density | Glyph density | 0 – 2 | 0.01 | 0.48 |
dropout | Dropout | 0 – 1 | 0.01 | 0.48 |
light | Key light | 0 – 3 | 0.015 | 0.6 |
rim | Rim glow | 0 – 3 | 0.015 | 0.45 |
gain | Phosphor gain | 0.05 – 5 | 0.05 | 1 |
contrast | Contrast | 0.15 – 10 | 0.05 | 1 |
Colours are passed through colors as hex strings.
| Colour | Label | Default |
|---|---|---|
glow | Glow | #57ffc9 |
deep | Deep | #0b3b2d |
Credits
Shader by XorDev, ported from orbkit (WebGL/GLSL) to WebGPU/WGSL.