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ORB-23

An ASCII glyph matrix in CRT green, wrapped on the ball

Installation

$ pnpm dlx shadcn@latest add @shadercn/orb-23

Usage

import { Orb23 } from "@/components/orbs/orb-23";
<Orb23 size={280} state="idle" />

Props

Component Props

PropTypeDefaultDescription
state"idle" | "thinking" | "speaking""idle"Drive preset the orb eases toward
sizenumber280Rendered size in CSS pixels
paramsPartial<Record<string, number>>-Shader param overrides, see Shader Props
colorsPartial<Record<string, string>>-Shader colour overrides as hex strings
statePresetsPartial<Record<OrbState, Record<string, number>>>-Replace the built-in per-state param presets
stateColorsPartial<Record<OrbState, Record<string, string>>>-Replace the built-in per-state colours
stateVolumesPartial<Record<OrbState, { input?: number; output?: number }>>-Pin the drive volumes a state settles on
volumes{ input?: number; output?: number }-Drive the orb directly, bypassing synthesis
pausedbooleanfalseFreeze the frame loop
pauseOffscreenbooleantrueStop rendering while scrolled out of view
maxDprnumber2Upper bound on the device pixel ratio
classNamestring-Class on the wrapper element
styleCSSProperties-Inline style on the wrapper element
ariaLabelstring-Accessible name for the canvas

Shader Props

Pass any of these through params; each is a single f32 uniform read by the shader.

ParamLabelRangeStepDefault
driftDrift0 – 100.050.55
scrollScroll0 – 100.050.05
speedPulse rate0.015 – 100.050.5
pulsePulse depth0 – 20.010
spinRoll0 – 50.030.12
radiusRadius0.15 – 30.0150.9
cellsGlyph grid16 – 120240
scaleField scale0.3 – 100.11.6
densityGlyph density0 – 20.010.48
dropoutDropout0 – 10.010.48
lightKey light0 – 30.0150.6
rimRim glow0 – 30.0150.45
gainPhosphor gain0.05 – 50.051
contrastContrast0.15 – 100.051

Colours are passed through colors as hex strings.

ColourLabelDefault
glowGlow#57ffc9
deepDeep#0b3b2d

Credits

Based on original work by XorDev.