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ORB-19

beads swelling and shrinking in their cells, packed over the ball

Installation

$ pnpm dlx shadcn@latest add https://shadercn.vercel.app/r/orb-19.json

Usage

import { Orb19 } from "@/components/orbs/orb-19";
<Orb19 size={280} state="idle" />

Props

Component Props

PropTypeDefaultDescription
state"idle" | "thinking" | "speaking""idle"Drive preset the orb eases toward
sizenumber280Rendered size in CSS pixels
paramsPartial<Record<string, number>>-Shader param overrides, see Shader Props
colorsPartial<Record<string, string>>-Shader colour overrides as hex strings
statePresetsPartial<Record<OrbState, Record<string, number>>>-Replace the built-in per-state param presets
stateColorsPartial<Record<OrbState, Record<string, string>>>-Replace the built-in per-state colours
stateVolumesPartial<Record<OrbState, { input?: number; output?: number }>>-Pin the drive volumes a state settles on
volumes{ input?: number; output?: number }-Drive the orb directly, bypassing synthesis
pausedbooleanfalseFreeze the frame loop
pauseOffscreenbooleantrueStop rendering while scrolled out of view
maxDprnumber2Upper bound on the device pixel ratio
classNamestring-Class on the wrapper element
styleCSSProperties-Inline style on the wrapper element
ariaLabelstring-Accessible name for the canvas

Shader Props

Pass any of these through params; each is a single f32 uniform read by the shader.

ParamLabelRangeStepDefault
speedAnim speed0.015100.050.5
swirlSwirl030.0150.05
slideDrift040.020.1
radiusRadius0.1530.0150.9
scalePacking scale0.3300.110
bulgeDome bulge040.020.3
growDot size-0.21.20.0050.185
varySize variation00.40.0050.13
skewGenerator detune030.010.62
jitterDot wander01.50.010.1
edgeRim hardness1200150
beadBead shading010.010
gainBrightness0.0540.021
contrastContrast0.1560.051
saturationSaturation040.021.1
floorLevelBody fill020.010.06
lightKey light030.0150.3
rimRim sheen030.0150.35

Colours are passed through colors as hex strings.

ColourLabelDefault
lowDot#ffffff
highDot accent#eef5ff
bodyBody#05070c
sheenSheen#9dbfe4

Credits

Shader by XorDev, ported from orbkit (WebGL/GLSL) to WebGPU/WGSL.