Installation
$ pnpm dlx shadcn@latest add https://shadercn.vercel.app/r/orb-08.json
Usage
import { Orb08 } from "@/components/orbs/orb-08";<Orb08 size={280} state="idle" />Props
Component Props
| Prop | Type | Default | Description |
|---|---|---|---|
state | "idle" | "thinking" | "speaking" | "idle" | Drive preset the orb eases toward |
size | number | 280 | Rendered size in CSS pixels |
params | Partial<Record<string, number>> | - | Shader param overrides, see Shader Props |
colors | Partial<Record<string, string>> | - | Shader colour overrides as hex strings |
statePresets | Partial<Record<OrbState, Record<string, number>>> | - | Replace the built-in per-state param presets |
stateColors | Partial<Record<OrbState, Record<string, string>>> | - | Replace the built-in per-state colours |
stateVolumes | Partial<Record<OrbState, { input?: number; output?: number }>> | - | Pin the drive volumes a state settles on |
volumes | { input?: number; output?: number } | - | Drive the orb directly, bypassing synthesis |
paused | boolean | false | Freeze the frame loop |
pauseOffscreen | boolean | true | Stop rendering while scrolled out of view |
maxDpr | number | 2 | Upper bound on the device pixel ratio |
className | string | - | Class on the wrapper element |
style | CSSProperties | - | Inline style on the wrapper element |
ariaLabel | string | - | Accessible name for the canvas |
Shader Props
Pass any of these through params; each is a single f32 uniform read by the shader.
| Param | Label | Range | Step | Default |
|---|---|---|---|---|
speed | Boil | 0.015 – 10 | 0.05 | 0.35 |
flow | Band drift | 0 – 5 | 0.03 | 0.25 |
swirl | Swirl | 0 – 3 | 0.015 | 0.06 |
radius | Radius | 0.15 – 3 | 0.015 | 0.9 |
scale | Pattern scale | 0.3 – 20 | 0.1 | 5.5 |
bulge | Dome bulge | 0 – 4 | 0.02 | 0.3 |
warp | Warp | 0 – 3 | 0.02 | 1 |
beat | Warp beat | 0 – 1 | 0.01 | 0 |
thick | Band width | 0.02 – 2 | 0.01 | 0.2 |
split | Chromatic split | 0 – 1 | 0.005 | 0.1 |
iris | Iridescence | 0 – 2 | 0.01 | 0.7 |
irisScale | Iridescence scale | 0 – 2 | 0.005 | 0.315 |
view | Angle shift | 0 – 3 | 0.01 | 1.34 |
floor | Body fill | 0 – 3 | 0.01 | 0.8 |
gain | Brightness | 0.05 – 5 | 0.05 | 1.1 |
contrast | Contrast | 0.15 – 10 | 0.05 | 1.15 |
light | Key light | 0 – 3 | 0.015 | 0.75 |
rim | Rim sheen | 0 – 3 | 0.015 | 0.5 |
Colours are passed through colors as hex strings.
| Colour | Label | Default |
|---|---|---|
deep | Shell body | #0d1430 |
low | Dim layer | #2fb8c6 |
crest | Bright layer | #fff1de |
sheen | Sheen | #bfe4ff |
Credits
Shader by XorDev, ported from orbkit (WebGL/GLSL) to WebGPU/WGSL.