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ORB-08

Mother-of-pearl contour bands, each layer its own hue

Installation

$ pnpm dlx shadcn@latest add @shadercn/orb-08

Usage

import { Orb08 } from "@/components/orbs/orb-08";
<Orb08 size={280} state="idle" />

Props

Component Props

PropTypeDefaultDescription
state"idle" | "thinking" | "speaking""idle"Drive preset the orb eases toward
sizenumber280Rendered size in CSS pixels
paramsPartial<Record<string, number>>-Shader param overrides, see Shader Props
colorsPartial<Record<string, string>>-Shader colour overrides as hex strings
statePresetsPartial<Record<OrbState, Record<string, number>>>-Replace the built-in per-state param presets
stateColorsPartial<Record<OrbState, Record<string, string>>>-Replace the built-in per-state colours
stateVolumesPartial<Record<OrbState, { input?: number; output?: number }>>-Pin the drive volumes a state settles on
volumes{ input?: number; output?: number }-Drive the orb directly, bypassing synthesis
pausedbooleanfalseFreeze the frame loop
pauseOffscreenbooleantrueStop rendering while scrolled out of view
maxDprnumber2Upper bound on the device pixel ratio
classNamestring-Class on the wrapper element
styleCSSProperties-Inline style on the wrapper element
ariaLabelstring-Accessible name for the canvas

Shader Props

Pass any of these through params; each is a single f32 uniform read by the shader.

ParamLabelRangeStepDefault
speedBoil0.015 – 100.050.35
flowBand drift0 – 50.030.25
swirlSwirl0 – 30.0150.06
radiusRadius0.15 – 30.0150.9
scalePattern scale0.3 – 200.15.5
bulgeDome bulge0 – 40.020.3
warpWarp0 – 30.021
beatWarp beat0 – 10.010
thickBand width0.02 – 20.010.2
splitChromatic split0 – 10.0050.1
irisIridescence0 – 20.010.7
irisScaleIridescence scale0 – 20.0050.315
viewAngle shift0 – 30.011.34
floorBody fill0 – 30.010.8
gainBrightness0.05 – 50.051.1
contrastContrast0.15 – 100.051.15
lightKey light0 – 30.0150.75
rimRim sheen0 – 30.0150.5

Colours are passed through colors as hex strings.

ColourLabelDefault
deepShell body#0d1430
lowDim layer#2fb8c6
crestBright layer#fff1de
sheenSheen#bfe4ff

Credits

Based on original work by XorDev.