ORB-33
a thermal image, risograph-printed on the ball
Installation
$ pnpm dlx shadcn@latest add https://shadercn.vercel.app/r/orb-33.json
Usage
import { Orb33 } from "@/components/orbs/orb-33";<Orb33 size={280} state="idle" />Props
Component Props
| Prop | Type | Default | Description |
|---|---|---|---|
state | "idle" | "thinking" | "speaking" | "idle" | Drive preset the orb eases toward |
size | number | 280 | Rendered size in CSS pixels |
params | Partial<Record<string, number>> | - | Shader param overrides, see Shader Props |
colors | Partial<Record<string, string>> | - | Shader colour overrides as hex strings |
statePresets | Partial<Record<OrbState, Record<string, number>>> | - | Replace the built-in per-state param presets |
stateColors | Partial<Record<OrbState, Record<string, string>>> | - | Replace the built-in per-state colours |
stateVolumes | Partial<Record<OrbState, { input?: number; output?: number }>> | - | Pin the drive volumes a state settles on |
volumes | { input?: number; output?: number } | - | Drive the orb directly, bypassing synthesis |
paused | boolean | false | Freeze the frame loop |
pauseOffscreen | boolean | true | Stop rendering while scrolled out of view |
maxDpr | number | 2 | Upper bound on the device pixel ratio |
className | string | - | Class on the wrapper element |
style | CSSProperties | - | Inline style on the wrapper element |
ariaLabel | string | - | Accessible name for the canvas |
Shader Props
Pass any of these through params; each is a single f32 uniform read by the shader.
| Param | Label | Range | Step | Default |
|---|---|---|---|---|
speed | Drift | 0.015 – 10 | 0.05 | 0.5 |
spin | Roll | 0 – 5 | 0.03 | 0.05 |
radius | Radius | 0.15 – 3 | 0.015 | 0.9 |
scale | Zoom | 0.3 – 8 | 0.05 | 3 |
freq | Pool scale | 0.2 – 6 | 0.05 | 1.4 |
warp | Warp | 0 – 3 | 0.02 | 0.6 |
lo | Cold threshold | 0 – 1 | 0.005 | 0.42 |
hi | Hot threshold | 0 – 1 | 0.005 | 0.74 |
gain | Heat gain | 0.1 – 6 | 0.02 | 1 |
jitter | Heat jitter | 0 – 0.5 | 0.005 | 0.015 |
bands | Contour bands | 2 – 24 | 1 | 7 |
banding | Contour strength | 0 – 1 | 0.01 | 0.85 |
contrast | Contrast | 0.3 – 3 | 0.02 | 1 |
dither | Dither | 0 – 0.6 | 0.005 | 0.05 |
dots | Screen pitch | 4 – 120 | 1 | 46 |
dotGain | Dot gain | 0.2 – 2 | 0.01 | 1 |
dotSoft | Dot softness | 0.01 – 0.3 | 0.005 | 0.12 |
misregister | Misregistration | 0 – 3 | 0.02 | 0.5 |
ink | Ink density | 0 – 1 | 0.01 | 0.92 |
printMix | Print mix | 0 – 1 | 0.01 | 0.28 |
grain | Paper grain | 0 – 2 | 0.01 | 0.35 |
grainSize | Grain size | 1 – 8 | 1 | 2 |
light | Key light | 0 – 1 | 0.01 | 0.25 |
rim | Rim light | 0 – 3 | 0.015 | 0.25 |
Colours are passed through colors as hex strings.
| Colour | Label | Default |
|---|---|---|
cold | Cold | #0b0a1e |
cool | Cool | #3b2a9a |
warm | Warm | #f05a28 |
hot | Hot | #f6b53a |
core | Core | #fff1e6 |
paper | Paper | #f4ecdf |
Credits
Shader by XorDev, ported from orbkit (WebGL/GLSL) to WebGPU/WGSL.