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ORB-29

an LED tile wall lighting up in flowing blobs, wrapped on the ball

Installation

$ pnpm dlx shadcn@latest add https://shadercn.vercel.app/r/orb-29.json

Usage

import { Orb29 } from "@/components/orbs/orb-29";
<Orb29 size={280} state="idle" />

Props

Component Props

PropTypeDefaultDescription
state"idle" | "thinking" | "speaking""idle"Drive preset the orb eases toward
sizenumber280Rendered size in CSS pixels
paramsPartial<Record<string, number>>-Shader param overrides, see Shader Props
colorsPartial<Record<string, string>>-Shader colour overrides as hex strings
statePresetsPartial<Record<OrbState, Record<string, number>>>-Replace the built-in per-state param presets
stateColorsPartial<Record<OrbState, Record<string, string>>>-Replace the built-in per-state colours
stateVolumesPartial<Record<OrbState, { input?: number; output?: number }>>-Pin the drive volumes a state settles on
volumes{ input?: number; output?: number }-Drive the orb directly, bypassing synthesis
pausedbooleanfalseFreeze the frame loop
pauseOffscreenbooleantrueStop rendering while scrolled out of view
maxDprnumber2Upper bound on the device pixel ratio
classNamestring-Class on the wrapper element
styleCSSProperties-Inline style on the wrapper element
ariaLabelstring-Accessible name for the canvas

Shader Props

Pass any of these through params; each is a single f32 uniform read by the shader.

ParamLabelRangeStepDefault
driftDrift0100.050.45
churnChurn0100.050.5
swirlFluidity030.0151.2
shuffleShuffle0200.10.6
pulsePulse depth020.010
spinRoll050.030.1
radiusRadius0.1530.0150.9
cellsTile grid16160248
scaleBlob scale0.3100.11.3
coverageCoverage01.20.010.52
confettiConfetti010.010.22
lightKey light030.0150.6
gainPanel gain0.0550.051
contrastContrast0.15100.051

Colours are passed through colors as hex strings.

ColourLabelDefault
litLit tile#fff2dd
wallWall#161616

Credits

Shader by XorDev, ported from orbkit (WebGL/GLSL) to WebGPU/WGSL.