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ORB-14

A lit plasma dome quantized to chunky two-tone pixels

Installation

$ pnpm dlx shadcn@latest add @shadercn/orb-14

Usage

import { Orb14 } from "@/components/orbs/orb-14";
<Orb14 size={280} state="idle" />

Props

Component Props

PropTypeDefaultDescription
state"idle" | "thinking" | "speaking""idle"Drive preset the orb eases toward
sizenumber280Rendered size in CSS pixels
paramsPartial<Record<string, number>>-Shader param overrides, see Shader Props
colorsPartial<Record<string, string>>-Shader colour overrides as hex strings
statePresetsPartial<Record<OrbState, Record<string, number>>>-Replace the built-in per-state param presets
stateColorsPartial<Record<OrbState, Record<string, string>>>-Replace the built-in per-state colours
stateVolumesPartial<Record<OrbState, { input?: number; output?: number }>>-Pin the drive volumes a state settles on
volumes{ input?: number; output?: number }-Drive the orb directly, bypassing synthesis
pausedbooleanfalseFreeze the frame loop
pauseOffscreenbooleantrueStop rendering while scrolled out of view
maxDprnumber2Upper bound on the device pixel ratio
classNamestring-Class on the wrapper element
styleCSSProperties-Inline style on the wrapper element
ariaLabelstring-Accessible name for the canvas

Shader Props

Pass any of these through params; each is a single f32 uniform read by the shader.

ParamLabelRangeStepDefault
speedWave speed0.015 – 100.050.5
spinRoll0 – 50.030.15
radiusRadius0.15 – 30.0150.9
cellsGrid cells32 – 3202140
levelsTone steps2 – 813
scaleWave scale0.3 – 120.11.5
plasmaWave amount0 – 30.0150.9
lightKey light0 – 30.0150.9
rimRim light0 – 30.0150.35
gainBrightness0.05 – 50.051
contrastContrast0.15 – 100.051.1

Colours are passed through colors as hex strings.

ColourLabelDefault
inkInk#101426
paperPaper#cfe6ff

Credits

Based on original work by XorDev.