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ORB-14

a lit plasma dome quantized to chunky two-tone pixels

Installation

$ pnpm dlx shadcn@latest add https://shadercn.vercel.app/r/orb-14.json

Usage

import { Orb14 } from "@/components/orbs/orb-14";
<Orb14 size={280} state="idle" />

Props

Component Props

PropTypeDefaultDescription
state"idle" | "thinking" | "speaking""idle"Drive preset the orb eases toward
sizenumber280Rendered size in CSS pixels
paramsPartial<Record<string, number>>-Shader param overrides, see Shader Props
colorsPartial<Record<string, string>>-Shader colour overrides as hex strings
statePresetsPartial<Record<OrbState, Record<string, number>>>-Replace the built-in per-state param presets
stateColorsPartial<Record<OrbState, Record<string, string>>>-Replace the built-in per-state colours
stateVolumesPartial<Record<OrbState, { input?: number; output?: number }>>-Pin the drive volumes a state settles on
volumes{ input?: number; output?: number }-Drive the orb directly, bypassing synthesis
pausedbooleanfalseFreeze the frame loop
pauseOffscreenbooleantrueStop rendering while scrolled out of view
maxDprnumber2Upper bound on the device pixel ratio
classNamestring-Class on the wrapper element
styleCSSProperties-Inline style on the wrapper element
ariaLabelstring-Accessible name for the canvas

Shader Props

Pass any of these through params; each is a single f32 uniform read by the shader.

ParamLabelRangeStepDefault
speedWave speed0.015100.050.5
spinRoll050.030.15
radiusRadius0.1530.0150.9
cellsGrid cells323202140
levelsTone steps2813
scaleWave scale0.3120.11.5
plasmaWave amount030.0150.9
lightKey light030.0150.9
rimRim light030.0150.35
gainBrightness0.0550.051
contrastContrast0.15100.051.1

Colours are passed through colors as hex strings.

ColourLabelDefault
inkInk#101426
paperPaper#cfe6ff

Credits

Shader by XorDev, ported from orbkit (WebGL/GLSL) to WebGPU/WGSL.