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ORB-18

a crystal folded out of one eighth of space, tumbling

Installation

$ pnpm dlx shadcn@latest add https://shadercn.vercel.app/r/orb-18.json

Usage

import { Orb18 } from "@/components/orbs/orb-18";
<Orb18 size={280} state="idle" />

Props

Component Props

PropTypeDefaultDescription
state"idle" | "thinking" | "speaking""idle"Drive preset the orb eases toward
sizenumber280Rendered size in CSS pixels
paramsPartial<Record<string, number>>-Shader param overrides, see Shader Props
colorsPartial<Record<string, string>>-Shader colour overrides as hex strings
statePresetsPartial<Record<OrbState, Record<string, number>>>-Replace the built-in per-state param presets
stateColorsPartial<Record<OrbState, Record<string, string>>>-Replace the built-in per-state colours
stateVolumesPartial<Record<OrbState, { input?: number; output?: number }>>-Pin the drive volumes a state settles on
volumes{ input?: number; output?: number }-Drive the orb directly, bypassing synthesis
pausedbooleanfalseFreeze the frame loop
pauseOffscreenbooleantrueStop rendering while scrolled out of view
maxDprnumber2Upper bound on the device pixel ratio
classNamestring-Class on the wrapper element
styleCSSProperties-Inline style on the wrapper element
ariaLabelstring-Accessible name for the canvas

Shader Props

Pass any of these through params; each is a single f32 uniform read by the shader.

ParamLabelRangeStepDefault
wanderTumble050.020.5
camDistCamera distance1500.34
focalLens0.15150.051.5
foldOctant fold010.011
creaseDiagonal crease010.011
freqCrystal frequency0.1200.055
stepScaleStep scale0.0220.010.3
hueDepth hue040.011.5
spreadColour spread030.021
envRadiusEnvelope radius0.15150.12.1
envCoreEnvelope core0.31.020.010.9
fillBody fill0200.010.02
stepClampStep clamp12000140
scatterDiffusion00.20.0010.004
exposureExposure0.25000.518
contrastContrast0.15150.051.2
saturationSaturation040.021.25
alphaGainAlpha gain0.05150.12
edgeEdge sharpness010.011
edgeFadeHalo falloff0.130.0150.98

Colours are passed through colors as hex strings.

ColourLabelDefault
tintTint#ffffff

Credits

Shader by XorDev, ported from orbkit (WebGL/GLSL) to WebGPU/WGSL.