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ORB-18

A crystal folded out of one eighth of space, tumbling

Installation

$ pnpm dlx shadcn@latest add @shadercn/orb-18

Usage

import { Orb18 } from "@/components/orbs/orb-18";
<Orb18 size={280} state="idle" />

Props

Component Props

PropTypeDefaultDescription
state"idle" | "thinking" | "speaking""idle"Drive preset the orb eases toward
sizenumber280Rendered size in CSS pixels
paramsPartial<Record<string, number>>-Shader param overrides, see Shader Props
colorsPartial<Record<string, string>>-Shader colour overrides as hex strings
statePresetsPartial<Record<OrbState, Record<string, number>>>-Replace the built-in per-state param presets
stateColorsPartial<Record<OrbState, Record<string, string>>>-Replace the built-in per-state colours
stateVolumesPartial<Record<OrbState, { input?: number; output?: number }>>-Pin the drive volumes a state settles on
volumes{ input?: number; output?: number }-Drive the orb directly, bypassing synthesis
pausedbooleanfalseFreeze the frame loop
pauseOffscreenbooleantrueStop rendering while scrolled out of view
maxDprnumber2Upper bound on the device pixel ratio
classNamestring-Class on the wrapper element
styleCSSProperties-Inline style on the wrapper element
ariaLabelstring-Accessible name for the canvas

Shader Props

Pass any of these through params; each is a single f32 uniform read by the shader.

ParamLabelRangeStepDefault
wanderTumble0 – 50.020.5
camDistCamera distance1 – 500.34
focalLens0.15 – 150.051.5
foldOctant fold0 – 10.011
creaseDiagonal crease0 – 10.011
freqCrystal frequency0.1 – 200.055
stepScaleStep scale0.02 – 20.010.3
hueDepth hue0 – 40.011.5
spreadColour spread0 – 30.021
envRadiusEnvelope radius0.15 – 150.12.1
envCoreEnvelope core0.3 – 1.020.010.9
fillBody fill0 – 200.010.02
stepClampStep clamp1 – 2000140
scatterDiffusion0 – 0.20.0010.004
exposureExposure0.2 – 5000.518
contrastContrast0.15 – 150.051.2
saturationSaturation0 – 40.021.25
alphaGainAlpha gain0.05 – 150.12
edgeEdge sharpness0 – 10.011
edgeFadeHalo falloff0.1 – 30.0150.98

Colours are passed through colors as hex strings.

ColourLabelDefault
tintTint#ffffff

Credits

Based on original work by XorDev.