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ORB-04

A hollow shell of light, faceted by a voxel lattice

Installation

$ pnpm dlx shadcn@latest add @shadercn/orb-04

Usage

import { Orb04 } from "@/components/orbs/orb-04";
<Orb04 size={280} state="idle" />

Props

Component Props

PropTypeDefaultDescription
state"idle" | "thinking" | "speaking""idle"Drive preset the orb eases toward
sizenumber280Rendered size in CSS pixels
paramsPartial<Record<string, number>>-Shader param overrides, see Shader Props
colorsPartial<Record<string, string>>-Shader colour overrides as hex strings
statePresetsPartial<Record<OrbState, Record<string, number>>>-Replace the built-in per-state param presets
stateColorsPartial<Record<OrbState, Record<string, string>>>-Replace the built-in per-state colours
stateVolumesPartial<Record<OrbState, { input?: number; output?: number }>>-Pin the drive volumes a state settles on
volumes{ input?: number; output?: number }-Drive the orb directly, bypassing synthesis
pausedbooleanfalseFreeze the frame loop
pauseOffscreenbooleantrueStop rendering while scrolled out of view
maxDprnumber2Upper bound on the device pixel ratio
classNamestring-Class on the wrapper element
styleCSSProperties-Inline style on the wrapper element
ariaLabelstring-Accessible name for the canvas

Shader Props

Pass any of these through params; each is a single f32 uniform read by the shader.

ParamLabelRangeStepDefault
speedAnim speed0.015 – 100.050.6
camDistCamera distance1 – 600.39
focalLens0.15 – 150.051.35
shellRShell radius0.3 – 200.15
pitchFacet size0.005 – 1.50.0050.3
turbDisplacement0 – 50.020.45
slackTrace slack0.01 – 0.90.0050.1
widthSurface width0.0005 – 0.30.00050.003
hueGainPosition hue0 – 60.021
floorLevelWhite floor0 – 40.020.8
envScaleSilhouette margin1 – 20.011.16
exposureExposure20 – 40000203000
contrastContrast0.15 – 150.11.3
saturationSaturation0 – 40.021.3
alphaGainAlpha gain0.05 – 150.12
edgeEdge sharpness0 – 10.011
edgeFadeHalo falloff0.1 – 30.0150.98

Colours are passed through colors as hex strings.

ColourLabelDefault
tintTint#ffffff

Credits

Based on original work by XorDev.