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ORB-11

quantum orbital, rainbow chroma

Installation

$ pnpm dlx shadcn@latest add https://shadercn.vercel.app/r/orb-11.json

Usage

import { Orb11 } from "@/components/orbs/orb-11";
<Orb11 size={280} state="idle" />

Props

Component Props

PropTypeDefaultDescription
state"idle" | "thinking" | "speaking""idle"Drive preset the orb eases toward
sizenumber280Rendered size in CSS pixels
paramsPartial<Record<string, number>>-Shader param overrides, see Shader Props
colorsPartial<Record<string, string>>-Shader colour overrides as hex strings
statePresetsPartial<Record<OrbState, Record<string, number>>>-Replace the built-in per-state param presets
stateColorsPartial<Record<OrbState, Record<string, string>>>-Replace the built-in per-state colours
stateVolumesPartial<Record<OrbState, { input?: number; output?: number }>>-Pin the drive volumes a state settles on
volumes{ input?: number; output?: number }-Drive the orb directly, bypassing synthesis
pausedbooleanfalseFreeze the frame loop
pauseOffscreenbooleantrueStop rendering while scrolled out of view
maxDprnumber2Upper bound on the device pixel ratio
classNamestring-Class on the wrapper element
styleCSSProperties-Inline style on the wrapper element
ariaLabelstring-Accessible name for the canvas

Shader Props

Pass any of these through params; each is a single f32 uniform read by the shader.

ParamLabelRangeStepDefault
speedAnim speed0.015100.050.9
rotSpeedRotation speed050.050.5
radiusRadius0.1530.0150.9
swellInput swell010.010.07
posScaleOrbital zoom0.15100.050.5
flowSpeedFlow speed0100.050.35
flowAmpFlow amount040.050.45
flowScaleFlow scale0.3100.10.3
precessPrecession040.050.3
radialPowRadial power0.5150.10.5
radialDecayRadial decay0.3300.151
probPowProbability curve0.130.0150.4
probGainProbability gain0.15150.13
waveFreqWave frequency0200.54
chromaSpreadChroma spread01.50.010.18
glowGlow050.050.9
metalDarkMetal darkness030.0150
baseVisBase visibility01.50.010.12

Credits

Shader by XorDev, ported from orbkit (WebGL/GLSL) to WebGPU/WGSL.