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ORB-10

a lattice of light knitted into the ball's own skin

Installation

$ pnpm dlx shadcn@latest add https://shadercn.vercel.app/r/orb-10.json

Usage

import { Orb10 } from "@/components/orbs/orb-10";
<Orb10 size={280} state="idle" />

Props

Component Props

PropTypeDefaultDescription
state"idle" | "thinking" | "speaking""idle"Drive preset the orb eases toward
sizenumber280Rendered size in CSS pixels
paramsPartial<Record<string, number>>-Shader param overrides, see Shader Props
colorsPartial<Record<string, string>>-Shader colour overrides as hex strings
statePresetsPartial<Record<OrbState, Record<string, number>>>-Replace the built-in per-state param presets
stateColorsPartial<Record<OrbState, Record<string, string>>>-Replace the built-in per-state colours
stateVolumesPartial<Record<OrbState, { input?: number; output?: number }>>-Pin the drive volumes a state settles on
volumes{ input?: number; output?: number }-Drive the orb directly, bypassing synthesis
pausedbooleanfalseFreeze the frame loop
pauseOffscreenbooleantrueStop rendering while scrolled out of view
maxDprnumber2Upper bound on the device pixel ratio
classNamestring-Class on the wrapper element
styleCSSProperties-Inline style on the wrapper element
ariaLabelstring-Accessible name for the canvas

Shader Props

Pass any of these through params; each is a single f32 uniform read by the shader.

ParamLabelRangeStepDefault
speedAnim speed0.015100.050.6
scrollClimb080.031.2
camDistCamera distance1500.37
focalLens0.15150.052
shellRShell radius0.2200.12.6
wrapWraps around11418
climbBand spacing0.05120.054
turbWarp030.020.35
layerLayer offset020.010.5
cellLattice weight020.010.45
stepScaleStep scale0.0230.0050.15
hueStepLayer hue030.010.4
spreadColour spread030.021
envRadiusEnvelope radius0.15200.12.9
envCoreEnvelope core0.31.020.010.92
fillBody fill0400.050.1
stepClampStep clamp550005300
scatterDiffusion00.20.00050.004
exposureExposure0.055000.530
contrastContrast0.15150.051.15
saturationSaturation040.021.2
alphaGainAlpha gain0.05150.12
edgeEdge sharpness010.011
edgeFadeHalo falloff0.130.0150.98

Colours are passed through colors as hex strings.

ColourLabelDefault
tintTint#ffffff

Credits

Shader by XorDev, ported from orbkit (WebGL/GLSL) to WebGPU/WGSL.