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ORB-05

rainbow rings travelling through a lattice of lenses

Installation

$ pnpm dlx shadcn@latest add https://shadercn.vercel.app/r/orb-05.json

Usage

import { Orb05 } from "@/components/orbs/orb-05";
<Orb05 size={280} state="idle" />

Props

Component Props

PropTypeDefaultDescription
state"idle" | "thinking" | "speaking""idle"Drive preset the orb eases toward
sizenumber280Rendered size in CSS pixels
paramsPartial<Record<string, number>>-Shader param overrides, see Shader Props
colorsPartial<Record<string, string>>-Shader colour overrides as hex strings
statePresetsPartial<Record<OrbState, Record<string, number>>>-Replace the built-in per-state param presets
stateColorsPartial<Record<OrbState, Record<string, string>>>-Replace the built-in per-state colours
stateVolumesPartial<Record<OrbState, { input?: number; output?: number }>>-Pin the drive volumes a state settles on
volumes{ input?: number; output?: number }-Drive the orb directly, bypassing synthesis
pausedbooleanfalseFreeze the frame loop
pauseOffscreenbooleantrueStop rendering while scrolled out of view
maxDprnumber2Upper bound on the device pixel ratio
classNamestring-Class on the wrapper element
styleCSSProperties-Inline style on the wrapper element
ariaLabelstring-Accessible name for the canvas

Shader Props

Pass any of these through params; each is a single f32 uniform read by the shader.

ParamLabelRangeStepDefault
ringRing speed080.030.9
swirlSwirl030.0150.05
slideLattice slide040.020.12
radiusRadius0.1530.0150.9
scaleLattice scale0.3200.15
bulgeDome bulge040.020.3
lensLens strength040.021
poleSoftWall softness0.00080.50.00080.02
freqRing frequency0.0580.051
spreadColour split040.021
gainBrightness0.0540.021.1
contrastContrast0.1560.051
saturationSaturation040.021.15
floorLevelBody fill020.010.12
lightKey light030.0150.4
rimRim sheen030.0150.45

Colours are passed through colors as hex strings.

ColourLabelDefault
tintTint#ffffff
bodyBody#141a30
sheenSheen#bcd8ff

Credits

Shader by XorDev, ported from orbkit (WebGL/GLSL) to WebGPU/WGSL.