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ORB-05

Rainbow rings travelling through a lattice of lenses

Installation

$ pnpm dlx shadcn@latest add @shadercn/orb-05

Usage

import { Orb05 } from "@/components/orbs/orb-05";
<Orb05 size={280} state="idle" />

Props

Component Props

PropTypeDefaultDescription
state"idle" | "thinking" | "speaking""idle"Drive preset the orb eases toward
sizenumber280Rendered size in CSS pixels
paramsPartial<Record<string, number>>-Shader param overrides, see Shader Props
colorsPartial<Record<string, string>>-Shader colour overrides as hex strings
statePresetsPartial<Record<OrbState, Record<string, number>>>-Replace the built-in per-state param presets
stateColorsPartial<Record<OrbState, Record<string, string>>>-Replace the built-in per-state colours
stateVolumesPartial<Record<OrbState, { input?: number; output?: number }>>-Pin the drive volumes a state settles on
volumes{ input?: number; output?: number }-Drive the orb directly, bypassing synthesis
pausedbooleanfalseFreeze the frame loop
pauseOffscreenbooleantrueStop rendering while scrolled out of view
maxDprnumber2Upper bound on the device pixel ratio
classNamestring-Class on the wrapper element
styleCSSProperties-Inline style on the wrapper element
ariaLabelstring-Accessible name for the canvas

Shader Props

Pass any of these through params; each is a single f32 uniform read by the shader.

ParamLabelRangeStepDefault
ringRing speed0 – 80.030.9
swirlSwirl0 – 30.0150.05
slideLattice slide0 – 40.020.12
radiusRadius0.15 – 30.0150.9
scaleLattice scale0.3 – 200.15
bulgeDome bulge0 – 40.020.3
lensLens strength0 – 40.021
poleSoftWall softness0.0008 – 0.50.00080.02
freqRing frequency0.05 – 80.051
spreadColour split0 – 40.021
gainBrightness0.05 – 40.021.1
contrastContrast0.15 – 60.051
saturationSaturation0 – 40.021.15
floorLevelBody fill0 – 20.010.12
lightKey light0 – 30.0150.4
rimRim sheen0 – 30.0150.45

Colours are passed through colors as hex strings.

ColourLabelDefault
tintTint#ffffff
bodyBody#141a30
sheenSheen#bcd8ff

Credits

Based on original work by XorDev.