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ORB-12

A ball of glossy toy bricks, studs up — it rebuilds itself while it thinks

Installation

$ pnpm dlx shadcn@latest add @shadercn/orb-12

Usage

import { Orb12 } from "@/components/orbs/orb-12";
<Orb12 size={280} state="idle" />

Props

Component Props

PropTypeDefaultDescription
state"idle" | "thinking" | "speaking""idle"Drive preset the orb eases toward
sizenumber280Rendered size in CSS pixels
paramsPartial<Record<string, number>>-Shader param overrides, see Shader Props
colorsPartial<Record<string, string>>-Shader colour overrides as hex strings
statePresetsPartial<Record<OrbState, Record<string, number>>>-Replace the built-in per-state param presets
stateColorsPartial<Record<OrbState, Record<string, string>>>-Replace the built-in per-state colours
stateVolumesPartial<Record<OrbState, { input?: number; output?: number }>>-Pin the drive volumes a state settles on
volumes{ input?: number; output?: number }-Drive the orb directly, bypassing synthesis
pausedbooleanfalseFreeze the frame loop
pauseOffscreenbooleantrueStop rendering while scrolled out of view
maxDprnumber2Upper bound on the device pixel ratio
classNamestring-Class on the wrapper element
styleCSSProperties-Inline style on the wrapper element
ariaLabelstring-Accessible name for the canvas

Shader Props

Pass any of these through params; each is a single f32 uniform read by the shader.

ParamLabelRangeStepDefault
spinSpin0 – 50.030.25
tiltTilt0 – 40.020.55
rebuildRebuild rate0 – 200.10.4
gapMissing bricks0 – 0.80.010.07
studsStuds8 – 48118
radiusRadius0.15 – 30.0150.95
patchColour patches0 – 10.010.35
studStud relief0 – 10.010.85
seamSeams0 – 10.010.6
glossGloss0 – 30.021
lightKey light0 – 30.0151
gainGain0.05 – 50.051
contrastContrast0.15 – 100.051

Colours are passed through colors as hex strings.

ColourLabelDefault
brickARed#c4281c
brickBYellow#f2cd37
brickCBlue#1e5aa8
brickDGreen#00852b
brickEWhite#f4f4f4

Credits

Based on original work by XorDev.